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Novan Leon
Caldari Goat Raiders
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Posted - 2006.10.25 15:21:00 -
[1]
Originally by: Cyrus Phoenix
Originally by: Taram Caldar Rig to win. Not to run.
Signed
Here's the problem I have with this:
People generally configure their ships according to the task at hand.
PVP config PVE config Mission config Mining config
In EVE you will have a completely different config for fighting rats as opposed to fighting other players. PVPers generally travel in groups and sweep systems looking for unsuspecting PVEers, Mission runners and miners who usually don't stand a chance against a PVP setup and have no choice but to run. With the upcoming WCS changes you're effectively...
1. Greatly decreasing the survivability of ratters and mission runners in lowsec. Other than some mediocre annoyance, Miners won't be affected all that much. 2. Forcing the use of Local to survive. (Before this change I would have loved to see local removed completely, but this pretty much makes it a necessity.) 3. Forcing people to rat with a PVP config AND/OR forcing people to rat in much larger groups than usual (I'm talking 5+).
One way to justify this WCS change would be to change the rats so that they actually fight much more like actual players (such as the ability to effectively use and be suseptible to EW). This would combine your PVP and PVE config so that any ratting or mission running party could be effective in PVP as well. This would be the ideal change.
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Novan Leon
Caldari Goat Raiders
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Posted - 2006.10.25 15:42:00 -
[2]
Originally by: Taram Caldar
Originally by: Novan Leon
Originally by: Cyrus Phoenix
Originally by: Taram Caldar Rig to win. Not to run.
Signed
Here's the problem I have with this:
People generally configure their ships according to the task at hand.
PVP config PVE config Mission config Mining config
In EVE you will have a completely different config for fighting rats as opposed to fighting other players. PVPers generally travel in groups and sweep systems looking for unsuspecting PVEers, Mission runners and miners who usually don't stand a chance against a PVP setup and have no choice but to run. With the upcoming WCS changes you're effectively...
1. Greatly decreasing the survivability of ratters and mission runners in lowsec. Other than some mediocre annoyance, Miners won't be affected all that much. 2. Forcing the use of Local to survive. (Before this change I would have loved to see local removed completely, but this pretty much makes it a necessity.) 3. Forcing people to rat with a PVP config AND/OR forcing people to rat in much larger groups than usual (I'm talking 5+).
One way to justify this WCS change would be to change the rats so that they actually fight much more like actual players (such as the ability to effectively use and be suseptible to EW). This would combine your PVP and PVE config so that any ratting or mission running party could be effective in PVP as well. This would be the ideal change.
Look I rat in 0.0 I rat in lowsec I have NEVER used WCS when ratting. I have NEVER been popped when ratting. Ever
See my post above for how to do this.
Always Always Always rig to *win*. You don't need WCS to Rat or run missions.
We're not talking about what is possible, we're talking about what is balanced. "Rig to win" is exactly what my post was about; the rigs that are required to win given different objectives. Pre-aligning and letting rats come to you is NOT an option for a Blasterax config , where you're power and survivability are determined by your ability to quickly get in close and keep moving, for example. Your main alternative is to utilize local. *frowns*
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Novan Leon
Caldari Goat Raiders
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Posted - 2006.10.25 17:45:00 -
[3]
I'm believe I'm for the WCS nerf, but this just makes it harder to remove Local from the equation. Oh well...
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